v0.2.4: One UI 9 & Material 3 Expressive UI/UX Redesign

This commit is contained in:
2026-08-20 23:28:54 +00:00
parent 779ddb497d
commit 51c2ca9d72
@@ -2,137 +2,160 @@ package com.hotdeal.alarm.presentation.components
import androidx.compose.animation.*
import androidx.compose.animation.core.*
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.*
import androidx.compose.runtime.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.composed
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.scale
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import com.hotdeal.alarm.ui.theme.CornerRadius
import com.hotdeal.alarm.ui.theme.Spacing
/**
* 애니메이션이 있는 아이콘 버튼
* One UI 9 Elastic Spring Press Effect
* 클릭 시 부드럽게 눌리고 뗐을 때 탄성 있게 복원되는 고품질 인터랙션
*/
@Composable
fun AnimatedIconButton(
onClick: () -> Unit,
icon: @Composable () -> Unit,
modifier: Modifier = Modifier,
isActivated: Boolean = false
) {
val scale by animateFloatAsState(
targetValue = if (isActivated) 1.2f else 1f,
animationSpec = spring(
dampingRatio = Spring.DampingRatioMediumBouncy,
stiffness = Spring.StiffnessLow
),
label = "icon_scale"
)
IconButton(
onClick = onClick,
modifier = modifier.scale(scale)
) {
icon()
}
}
/**
* 페이드 인 애니메이션 박스
*/
@Composable
fun FadeInBox(
modifier: Modifier = Modifier,
delayMillis: Int = 0,
content: @Composable AnimatedVisibilityScope.() -> Unit
) {
var visible by remember { mutableStateOf(false) }
LaunchedEffect(Unit) {
kotlinx.coroutines.delay(delayMillis.toLong())
visible = true
}
AnimatedVisibility(
visible = visible,
enter = fadeIn(
animationSpec = tween(300)
) + slideInVertically(
animationSpec = tween(300),
initialOffsetY = { it / 4 }
),
modifier = modifier
) {
content()
}
}
/**
* 스케일 애니메이션 카드
*/
@Composable
fun ScaleAnimationCard(
modifier: Modifier = Modifier,
onClick: () -> Unit,
content: @Composable () -> Unit
) {
var isPressed by remember { mutableStateOf(false) }
fun Modifier.elasticPressClickable(
interactionSource: MutableInteractionSource? = null,
enabled: Boolean = true,
pressedScale: Float = 0.97f,
onClick: () -> Unit
): Modifier = composed {
val source = interactionSource ?: remember { MutableInteractionSource() }
val isPressed by source.collectIsPressedAsState()
val scale by animateFloatAsState(
targetValue = if (isPressed) 0.95f else 1f,
targetValue = if (isPressed && enabled) pressedScale else 1f,
animationSpec = spring(
dampingRatio = Spring.DampingRatioMediumBouncy,
stiffness = Spring.StiffnessHigh
stiffness = Spring.StiffnessMedium
),
label = "card_scale"
label = "elastic_press_scale"
)
Card(
modifier = modifier
.scale(scale),
onClick = {
isPressed = true
onClick()
}
) {
content()
}
this
.scale(scale)
.clickable(
interactionSource = source,
indication = null, // 불필요한 기본 리플 번짐을 끄고 Elastic Scale로 최고급 감각 제공
enabled = enabled,
onClick = onClick
)
}
LaunchedEffect(isPressed) {
if (isPressed) {
kotlinx.coroutines.delay(100)
isPressed = false
/**
* One UI 9 Squircle Container Card with Ambient Border
*/
@Composable
fun SquircleCard(
modifier: Modifier = Modifier,
shape: Shape = CornerRadius.shapeSquircle,
containerColor: Color = MaterialTheme.colorScheme.surface,
borderColor: Color = MaterialTheme.colorScheme.outlineVariant.copy(alpha = 0.35f),
borderWidth: Dp = 0.8.dp,
content: @Composable BoxScope.() -> Unit
) {
Box(
modifier = modifier
.clip(shape)
.background(containerColor)
.border(borderWidth, borderColor, shape),
content = content
)
}
/**
* One UI 9 Pill Capsule Badge
*/
@Composable
fun PillBadge(
text: String,
modifier: Modifier = Modifier,
backgroundColor: Color = MaterialTheme.colorScheme.primaryContainer,
textColor: Color = MaterialTheme.colorScheme.onPrimaryContainer,
icon: (@Composable () -> Unit)? = null
) {
Surface(
shape = CornerRadius.shapePill,
color = backgroundColor,
modifier = modifier.height(24.dp)
) {
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(4.dp),
modifier = Modifier.padding(horizontal = 8.dp, vertical = 2.dp)
) {
icon?.invoke()
Text(
text = text,
style = MaterialTheme.typography.labelSmall,
color = textColor
)
}
}
}
/**
* 로딩 오버레이
* One UI 9 Now Status Pill (상단 브리핑 캡슐)
*/
@Composable
fun LoadingOverlay(
isLoading: Boolean,
fun NowStatusPill(
text: String,
modifier: Modifier = Modifier,
content: @Composable () -> Unit
isLive: Boolean = true,
accentColor: Color = MaterialTheme.colorScheme.primary
) {
Box(modifier = modifier) {
content()
val infiniteTransition = rememberInfiniteTransition(label = "now_pulse")
val dotAlpha by infiniteTransition.animateFloat(
initialValue = 0.4f,
targetValue = 1.0f,
animationSpec = infiniteRepeatable(
animation = tween(1000, easing = LinearEasing),
repeatMode = RepeatMode.Reverse
),
label = "dot_alpha"
)
AnimatedVisibility(
visible = isLoading,
enter = fadeIn(),
exit = fadeOut(),
modifier = Modifier.matchParentSize()
Surface(
shape = CornerRadius.shapePill,
color = MaterialTheme.colorScheme.surfaceVariant.copy(alpha = 0.6f),
border = androidx.compose.foundation.BorderStroke(
0.8.dp,
MaterialTheme.colorScheme.outlineVariant.copy(alpha = 0.3f)
),
modifier = modifier.height(28.dp)
) {
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(6.dp),
modifier = Modifier.padding(horizontal = 10.dp)
) {
if (isLive) {
Box(
modifier = Modifier
.fillMaxSize()
.padding(Spacing.lg),
contentAlignment = Alignment.Center
) {
CircularProgressIndicator()
.size(7.dp)
.background(accentColor.copy(alpha = dotAlpha), CircleShape)
)
}
Text(
text = text,
style = MaterialTheme.typography.labelSmall,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
}