v0.3.0: True Touch Drag & Drop Reordering & Fix OTA Auto-Install Bug

This commit is contained in:
2026-08-21 00:26:46 +00:00
parent 57f41f1216
commit e68d7f158f
@@ -1,11 +1,6 @@
package com.hotdeal.alarm.presentation.components
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.foundation.gestures.detectDragGesturesAfterLongPress
import androidx.compose.foundation.gestures.scrollBy
import androidx.compose.foundation.lazy.LazyListItemInfo
import androidx.compose.foundation.lazy.LazyListState
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
@@ -13,126 +8,110 @@ import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.zIndex
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.launch
/**
* Compose LazyColumn Drag & Drop Reordering State
* Key 기반 드래그 앤 드롭 Reorder 시스템
*
* - 각 아이템에 item-level long-press 제스처를 적용하여 드래그 시작
* - 드래그 중 다른 아이템의 중심점과 겹치면 swap 실행
* - swap 시 delta 보정으로 시각적 점프 방지
* - 비드래그 아이템은 animateItemPlacement()로 부드러운 슬라이드
*/
@Composable
fun rememberDragDropListState(
lazyListState: LazyListState,
onMove: (Int, Int) -> Unit,
onDragEnd: () -> Unit = {}
): DragDropListState {
val scope = rememberCoroutineScope()
val state = remember(lazyListState) {
DragDropListState(
lazyListState = lazyListState,
onMove = onMove,
onDragEnd = onDragEnd,
scope = scope
)
fun rememberReorderState(
listState: LazyListState,
onSwap: (fromListIndex: Int, toListIndex: Int) -> Boolean
): ReorderState {
return remember(listState) {
ReorderState(listState, onSwap)
}
return state
}
class DragDropListState(
val lazyListState: LazyListState,
private val onMove: (Int, Int) -> Unit,
private val onDragEnd: () -> Unit,
private val scope: CoroutineScope
@Stable
class ReorderState(
val listState: LazyListState,
private val onSwap: (Int, Int) -> Boolean
) {
var initiallyDraggedElement by mutableStateOf<LazyListItemInfo?>(null)
/** 현재 드래그 중인 아이템의 key (null이면 드래그 없음) */
var draggedKey by mutableStateOf<Any?>(null)
private set
var currentIndexOfDraggedItem by mutableStateOf<Int?>(null)
/** 누적 드래그 Y축 오프셋 */
var dragDelta by mutableFloatStateOf(0f)
private set
private val dragOffset = Animatable(0f)
val elementOffset: Float
get() = dragOffset.value
fun onDragStart(offset: Offset) {
lazyListState.layoutInfo.visibleItemsInfo
.firstOrNull { item -> offset.y.toInt() in item.offset..(item.offset + item.size) }
?.also { item ->
currentIndexOfDraggedItem = item.index
initiallyDraggedElement = item
}
fun startDrag(key: Any) {
draggedKey = key
dragDelta = 0f
}
fun onDragInterrupted() {
initiallyDraggedElement = null
currentIndexOfDraggedItem = null
scope.launch {
dragOffset.snapTo(0f)
}
fun updateDrag(delta: Offset) {
if (draggedKey == null) return
dragDelta += delta.y
checkOverlap()
}
fun onDrag(change: Offset) {
scope.launch {
dragOffset.snapTo(dragOffset.value + change.y)
fun endDrag() {
draggedKey = null
dragDelta = 0f
}
val currentElement = initiallyDraggedElement ?: return@launch
val startOffset = currentElement.offset + dragOffset.value
val endOffset = startOffset + currentElement.size
private fun checkOverlap() {
val dragged = listState.layoutInfo.visibleItemsInfo
.firstOrNull { it.key == draggedKey } ?: return
val hoveredItem = lazyListState.layoutInfo.visibleItemsInfo
val draggedMid = dragged.offset + dragged.size / 2f + dragDelta
val target = listState.layoutInfo.visibleItemsInfo
.firstOrNull { item ->
val itemMid = item.offset + item.size / 2
val isMidInRange = itemMid in startOffset.toInt()..endOffset.toInt()
isMidInRange && item.index != currentIndexOfDraggedItem
}
item.key != draggedKey &&
draggedMid >= item.offset.toFloat() &&
draggedMid < (item.offset + item.size).toFloat()
} ?: return
if (hoveredItem != null) {
val currentIndex = currentIndexOfDraggedItem ?: return@launch
val targetIndex = hoveredItem.index
onMove(currentIndex, targetIndex)
currentIndexOfDraggedItem = targetIndex
if (dragged.index == target.index) return
val swapped = onSwap(dragged.index, target.index)
if (swapped) {
// swap 후 아이템이 새 위치로 이동하므로, 시각적 점프를 막기 위해 delta 보정
dragDelta += if (dragged.index < target.index) {
-target.size.toFloat()
} else {
target.size.toFloat()
}
}
}
}
fun onDragStop() {
onDragEnd()
scope.launch {
dragOffset.animateTo(0f, spring(stiffness = Spring.StiffnessMediumLow))
initiallyDraggedElement = null
currentIndexOfDraggedItem = null
}
}
}
fun Modifier.dragDropGesture(
dragDropState: DragDropListState
): Modifier = this.pointerInput(dragDropState) {
detectDragGesturesAfterLongPress(
onDragStart = { offset -> dragDropState.onDragStart(offset) },
onDragEnd = { dragDropState.onDragStop() },
onDragCancel = { dragDropState.onDragInterrupted() },
onDrag = { change, dragAmount ->
change.consume()
dragDropState.onDrag(dragAmount)
}
)
}
fun Modifier.dragDropItem(
index: Int,
dragDropState: DragDropListState
): Modifier = this.then(
if (index == dragDropState.currentIndexOfDraggedItem) {
Modifier
.zIndex(10f)
/**
* 개별 아이템에 부착하는 드래그 핸들 + 시각 효과 Modifier
* - 길게 누르면 드래그 시작
* - 드래그 중 아이템이 떠오르며 그림자 및 스케일업
*/
fun Modifier.reorderableItem(
state: ReorderState,
key: Any
): Modifier {
val isDragged = state.draggedKey == key
return this
.zIndex(if (isDragged) 10f else 0f)
.graphicsLayer {
translationY = dragDropState.elementOffset
if (isDragged) {
translationY = state.dragDelta
scaleX = 1.03f
scaleY = 1.03f
shadowElevation = 8f
shadowElevation = 16f
}
} else {
Modifier
}
.pointerInput(key) {
detectDragGesturesAfterLongPress(
onDragStart = { state.startDrag(key) },
onDrag = { change, dragAmount ->
change.consume()
state.updateDrag(dragAmount)
},
onDragEnd = { state.endDrag() },
onDragCancel = { state.endDrag() }
)
}
}